DIGITAL AVATAR DEVELOPMENT
Ana
An evolving digital twin across character creation, 3D, texturing and real-time workflows.
- Role
- Independent long-term development
- Tools
- DAZ Studio, Blender, Substance Painter, Unreal Engine
- Outcome
- Ongoing avatar, design canvas + virtual representation
One identity evolving alongside the tools and workflows used to create her.
Project context
Ana is my digital twin: a long-term project that serves both as a canvas for my designs and as my representation within virtual spaces. She began as an experiment in self-portraiture and continues to connect art, technology and fashion.
Role + technical execution
DAZ Studio, Blender, Substance Painter, Unreal EngineAna began in DAZ Studio, then moved into Blender for sculpting, retopology and refinement, and Substance Painter for material and skin development. Her most recent iteration is a MetaHuman in Unreal Engine, enabling advanced rigging, animation and real-time rendering. AI-driven agency is part of the project's future development.
Project media
SUPPLIED PROJECT ASSETS
Ana is an independent ongoing project. Software and platform trademarks remain the property of their respective owners.